Aug 30, 2005, 01:56 AM // 01:56
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#1
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: KI Guild
Profession: R/Me
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How To Build A R/Me INTERPUT character
Hi, i need help putting this build together i dont know which skills are the best to interput in GvG
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Aug 30, 2005, 02:01 AM // 02:01
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#2
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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i'm still working on my interupt build... but my first setup was :
Expertise : 14 ( 10 + 3 + 1 )
Beast Mastery : 9 ( 8 + 1 )
Marksmanship : 13 ( 12 + 1 )
- Punishing Shot {E}
- Distracting Shot
- Savage Shot
- Concussion Shot
- Tiger's Fury
- Whirling Defense/Lightning Reflexes
- Fav. Winds
- Rez Sig
... nothing special... might wanna go Mes secondary for Arcane Conundrum... still haven't decided because i can usually get Concussion Shot to hit causing Daze... which is such a good condition... but if they have a Monk with condition remover...
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Aug 30, 2005, 02:33 AM // 02:33
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#3
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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R/Me
Expertise 14 (10+1+3)
BM 7 (6+1)
Marks 13 (12+1)
rest in Inspiration
Savage Shot
Distracting Shot
Power Drain
Tiger's Fury
Incindiary Arrows {E}
Choking Gas
Fav Winds
Res Sig
Alternate preps between incindiary and choking. Always try to have fav. winds up so your arrows don't miss as easily. You can use either flatbow or shortbow, I'd suggest having a shortbow backup if fav. winds goes down for whatever reason. Power drain works wonders on spells and helps you recover energy so you can keep spamming TF/Savage/Distracting.
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Aug 30, 2005, 03:29 AM // 03:29
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#4
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: TPB
Profession: R/Me
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Quote:
Originally Posted by ElderAtronach
R/Me
Expertise 14 (10+1+3)
BM 7 (6+1)
Marks 13 (12+1)
rest in Inspiration
Savage Shot
Distracting Shot
Power Drain
Tiger's Fury
Incindiary Arrows {E}
Choking Gas
Fav Winds
Res Sig
Alternate preps between incindiary and choking. Always try to have fav. winds up so your arrows don't miss as easily. You can use either flatbow or shortbow, I'd suggest having a shortbow backup if fav. winds goes down for whatever reason. Power drain works wonders on spells and helps you recover energy so you can keep spamming TF/Savage/Distracting.
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Uh, you forget that Choking Gas is in Wilderness apparently. That prep is a weird one. The higher the wilderness, the longer it lasts. Thus, at 1 wilderness, you get a whopping 1 second of this prep on you. Just wanted to point that out.
EDIT: Also, just wanted to mention that for interrupter R/Me, I like that arcane conundrum + concussion shot combo. Not only does that cause 3x longer cast time, anyone attacking the caster is gonna have fun interrupting him/her. So, heres what ya do. Call a caster, make sure someone attacks him/her. Arcane, then, when the caster is casting, concussion. Switch target. Go to a monk or something and start interrupting the heck out of him/her. I usually go for two monks with this strategy. Works pretty effectively. For the other monk, I would go with the incendiary + tigers combo at first followed by a lot of distracting/savage shots at the right moment. If you want, stick in fragility for the fun of it and see how it goes. Hope this helps ya!
Last edited by Avenger The Cursed; Aug 30, 2005 at 03:36 AM // 03:36..
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Aug 30, 2005, 03:31 AM // 03:31
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#5
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Frost Gate Guardian
Join Date: Feb 2005
Guild: Spirits Of War
Profession: Me/Mo
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i wouldnt go more than concussion and distracting, sometimes punishing, but i would rather use some other elite. also, might want to consider frenzy instead of TF, the cost comparison is significant when running conc shot. also, never leave home without debilitating shot.
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Aug 30, 2005, 03:32 AM // 03:32
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#6
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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errrr practiced stance+choking gas. done.
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Aug 30, 2005, 03:34 AM // 03:34
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#7
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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Quote:
Originally Posted by Avenger The Cursed
Uh, you forget that Choking Gas is in Wilderness apparently. That prep is a weird one. The higher the wilderness, the longer it lasts. Thus, at 1 wilderness, you get a whopping 1 second of this prep on you. Just wanted to point that out.
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Ugh that was a brain fart. I was thinking of two different interrupt builds and I tried to mash them into a single one. Bleh, ignore that build then.
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Aug 30, 2005, 05:18 AM // 05:18
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#8
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Krytan Explorer
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R/W
Expertise: 10+2
Wilderness: 11+1+1
Marksmanship: 10+2
Frenzy
Inciendary Arrows{E}
Choking Gas
Practiced Shot
Pin Down
Lightning Reflexes (maintain attack speed for abit longer and cancel frenzy)
<What ever pleases your fancy, I take Troll's Unguent>
Res Signet
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Aug 30, 2005, 05:41 AM // 05:41
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#9
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Desert Nomad
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
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Inc Arrows [E]
Leach Signet
SIgnet of Humility
Distracting Shot
Choking Gas
Res SIgnet
Tigers Fury
Debitilating
Marksmanship : Enough To Use Shortbow/Halfmoon + Zealous String
Wilderness Survival : 11
Expertise : 6
Beast Mastery : 8
Domination Magic : REST
This worked pretty well for me
canceling enemies elites + inc + choking gas thats good interupts
if both skills are off u have leech signet just to distract
also u have distracting shot while u shoot basically like a rambo machine gun at shortbow + 50% tf
those stats are only base points no runes added
boosting ur ws and expertise would be all good too
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Aug 30, 2005, 09:33 PM // 21:33
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#10
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: KI Guild
Profession: R/Me
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Thxs you so muchy guys it helps alot
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Aug 30, 2005, 09:47 PM // 21:47
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#11
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Xen of Onslaught Ladder [XoO]
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Yup, I really like the practiced stance + choking gas combo, with distracting shot for interrupting skills (rather than spells), and going Warrior secondary for an attribute free frenzy. But I'm going to soon be messing with incendiary/choking combos, and also R/Me interrupt combos...it's such a fun job to mess with the enemy
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Aug 30, 2005, 09:57 PM // 21:57
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#12
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Jungle Guide
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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Quote:
Originally Posted by Arathorn5000
Yup, I really like the practiced stance + choking gas combo, with distracting shot for interrupting skills (rather than spells), and going Warrior secondary for an attribute free frenzy. But I'm going to soon be messing with incendiary/choking combos, and also R/Me interrupt combos...it's such a fun job to mess with the enemy
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Frenzy and Practiced Stance are both stances, they won't stack. Thats why most people prefer the inc. arrows combo.
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Aug 30, 2005, 09:59 PM // 21:59
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#13
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Sunshine
Join Date: Jul 2005
Location: The Wired
Guild: Daughters of Ananke
Profession: Mo/E
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I just tested out Divine's build and it kicks ass. I recommend giving it a try
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Aug 30, 2005, 10:15 PM // 22:15
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#14
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Xen of Onslaught Ladder [XoO]
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Quote:
Originally Posted by knives
Frenzy and Practiced Stance are both stances, they won't stack. Thats why most people prefer the inc. arrows combo.
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But I don't need them to stack. I just make sure I turn on practiced stance before re-applying choking gas, that's the only time you need it on anyway. The high expertise attribute makes the energy cost ignorable, I even bring whirling when running this in arenas....stance cancelling isn't something to be afraid of
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Aug 30, 2005, 10:26 PM // 22:26
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#15
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Xen of Onslaught Ladder [XoO]
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Quote:
Originally Posted by Divine Elemental
Inc Arrows [E]
Leach Signet
SIgnet of Humility
Distracting Shot
Choking Gas
Res SIgnet
Tigers Fury
Debitilating
Marksmanship : Enough To Use Shortbow/Halfmoon + Zealous String
Wilderness Survival : 11
Expertise : 6
Beast Mastery : 8
Domination Magic : REST
This worked pretty well for me
canceling enemies elites + inc + choking gas thats good interupts
if both skills are off u have leech signet just to distract
also u have distracting shot while u shoot basically like a rambo machine gun at shortbow + 50% tf
those stats are only base points no runes added
boosting ur ws and expertise would be all good too
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You mean inspiration magic? Definitely looks fun, trying it right now
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